![]() The implementation of an active low-priority queue into Overwatch works by placing a player to only pair with other players at the same level of that low-priority queue. This rule would have little impact on those who leave a casual game mode for reasonable reasons that require the user to stop playing Overwatch at that time. By enforcing players to either return playing or sit through the match they left that is still in progress, they will be less likely to continue to leave matches overall. While I do understand we all want to have fun playing Overwatch, leaving any game takes away the fun from your teammates and opponents. I believe that when you queue for a match and it has begun, you are required to complete that match. I know some players leave a causal mode because that match was “not being played seriously”, but I more or less see that as an excuse for being tilted. Competitive technically already does this and this rule would not be in effect by players who leave a competitive match by option of forfeit when there was already another player who left. The first idea, “Mandatory return to previous match” forces a player who left ANY matchmaking game mode (not counting custom games or skirmishes) to return to that match even if it is backfilled by another player (meaning they are placed in spectator mode). These ideas are Mandatory return to previous match for all game modes and a low-priority queue. To resolve this, I have two ideas that if both implemented would show dramatically deter players from leaving matches and minimize the odds of most players seeing other players leave matches. I also know that bad leaver behavior is present in both Competitive and casual modes. I already know there is little more they can do to increase direct suspensions to deter leaver behavior and there is very little that can be done to minimize the impact to remaining players of a match when there is a leaver. To summarize, the current actions for leaving games has little impact, and prolific leaver behavior is steadily increasing in Overwatch. Even a player who only plays on a single account but is not dedicated to that account is very likely to switch to a new account with minimal impact in the event they are permanently banned from Competitive Play. ![]() Not to mention outside of a primary account, the -75% XP penalty for leaving matches in general has little impact as a player is less likely to care about their collected cosmetics outside of their primary account. The more accounts a player owns, the less of an impact the leaver suspensions have on a player. For example, a player with even just two accounts can swap between accounts when they are waiting for a Competitive Mode suspension to expire. Now I won’t necessarily dig into the overall perceived problem of “smurfs” (accounts that deliberately attempt to play below the actual skill level of the player owning that account), but I do believe that having the option to own multiple accounts negatively impacts the game’s ability to deter bad leaver behavior. It has been clearly stated that owning more than one account is not in violation of the game rules, Code-of-Conduct or the Blizzard End User License Agreement. ![]() The truth is that a growing majority of our community is not dedicated to a single account. This thread is a proposal of new measures to deter leavers in both casual and Competitive modes.īefore I get into my proposal, first let me address why leavers are becoming a significant problem again. However, in recent seasons, I have seen increasing number of threads on these forums complaining about leavers impacting matches, especially in Competitive Play. There have not been too many changes since season 2 made to deter leavers. Therefore, I have a reasonably good idea of how much of an impact leaver are in matches. Many of you know that I have spent hours on these forums helping players both those impacted by leavers and those who left unintentionally due to disconnection or crash. There can be no denying that when a player leaves a game of Overwatch that is currently in progress, it has a negative impact to all remaining players in the match along with any players who have to backfill (in casual game modes). My views and my opinions here are based on my personal observations of Overwatch from my own game experiences and that of the community. Disclaimer: While I am a forum MVP, this post is of my opinion only.
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